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Remote learning can be handled in a multitude of ways; however, as of late, gamification has become more and more popular as a tool for distance education. It appears to be a highly viable asset that can be used to supplement more classical techniques of education even though it cannot replace other methods of acquisition of knowledge. Gamification can make picking up facts fun, enjoyable, and interactive, resulting in an absolutely great learning experience.
Anthrax attacks in 2001 were a wake-up call for the importance of preparation and education when dealing with terrorism. 15 years later, and countless terrorist offensives later, it is time to recall the learned lessons.